Project 2ABg (Modular Creature Simulation Framework)
A downloadable game
My structural blueprint for Project 2ABg, created using Obsidian Canvas. Reason: I was unsatisfied with the flight mechanics in the game Creatures of Sonaria.
Project 2ABg is a modular framework for creature simulation, heavily inspired by the mechanics of:
- Creatures 2 (internal biochemistry/genetics);
- World of Tanks (layered anatomy, hit angles...);
- Octodad (manual limb control/tactile sandbox).
- dragons of the edge - an example of an early dynamic flight concept.
- warriors cats - society, world order, clans (and roles, with the right settings).

The current goal is to lock down the core logical dependencies before moving onto the stage of creating a "grey box" prototype with physics only in Unreal Engine 4 to test the basic load distribution on the wings.
| Updated | 14 days ago |
| Published | 16 days ago |
| Status | In development |
| Author | FayoLei |
| Genre | Simulation |
| Tags | artificial-intelligence, Game Design, Indie, Physics, Unreal Engine |
| Content | No generative AI was used |

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