A downloadable game

My structural blueprint for Project 2ABg, created using Obsidian Canvas. Reason: I was unsatisfied with the flight mechanics in the game Creatures of Sonaria.

Project 2ABg is a modular framework for creature simulation, heavily inspired by the mechanics of:

  • Creatures 2 (internal biochemistry/genetics);
  • World of Tanks (layered anatomy, hit angles...);
  • Octodad (manual limb control/tactile sandbox).
  • dragons of the edge - an example of an early dynamic flight concept.
  • warriors cats - society, world order, clans (and roles, with the right settings).


https://imgur.com/a/QMyQR2r

The current goal is to lock down the core logical dependencies before moving onto the stage of creating a "grey box" prototype with physics only in Unreal Engine 4 to test the basic load distribution on the wings.

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